A pearl of a story inside the usual FPS shell Another game carried over from my potato PC days, I decided to give Halo: Combat Evolved a try when I was a teenager. This was a time when the concept of an exo-suit augmenting one’s natural abilities appealed to me and my PC was much too weak to run Crysis. Much like a bunch of other games at the time, Halo: CE, too, started stuttering somewhere down the line and I had to abandon it. I got a chance to play it again and clear my backlog in the form of Halo: The Master Chief Collection, and so I did. There’s not much to say about the gameplay itself. It’s a run-of-the-mill FPS with the usual ingredients – enemies and bosses, guns and rifles. Occasionally the perspective shifts to third-person when you’re driving vehicles, but other than that the view is completely restricted around the visor of your suit with the HUD elements courtesy of the suit’s AI. Although, the outer space shooting levels in a couple of games were those rare, welcome ...
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