(No screenshots this time, sorry!) Where it all began for David Cage and Quantic Dream A while ago I had the good fortune of playing Detroit: Become Human. It was the kind of game I had always wanted to play. A choose-your-own-adventure which wasn’t completely text-based; a narrative heavy game where I could make meaningful choices and watch them impact the story; plus some quick-time events. Nothing too heavily skill based, just make a choice and watch the story play out. Sadly, though, it didn’t perform very well on my rig, so I didn’t think it was fair to write about it because my experience was greatly marred by lags and stutters. As for Fahrenheit, I had my eyes on it since the days of the PlayStation 2. It worked on the same principle as Detroit – that of choices and actions having a Butterfly Effect. It had quite an interesting premise too: you find yourself at a murder site, sitting over the corpse with a bloody knife in your hand. It is quite apparent that you are the ...
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