TL;DR 2012 - First game using GameMaker 2014 - Repercussions - A Visual Novel 2020 - Rewind 2020 Trapped First steps I remember when I developed my first game. I barely knew any coding and was looking for options that would help me make a game without using any technical skills. That's when I stumbled upon GameMaker and realized it was pretty easy to use. It must have been, considering I made a game on it without consulting any in-depth tutorials. I was a really impatient kid back then, and deeply hated going through large tutorials. Having overcome the first hurdle, I now needed an idea for the game, which continued to evade me until I went to a funfair organized in my friend's school. There, two of my friends and I did something that I thought could make for a nice game - we searched for a friend's girlfriend among the crowd. It felt like a quest of sorts. And there was my idea. I made a fairly basic game, which ...
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