While my mates and colleagues are all doing something or the other to help them get a job three years from now (or even before that, depending on the person concerned) (FYI, I'm in the first year of my Bachelor's programme as I write this post), I have been whiling my time away doing unproductive work (which effectively means that I'm doing nothing). They are building their skill sets so their resume gets laden with attractive features while I am still figuring out how to make a resume. So, these holidays, the least I could do was to complete my unfinished works if I was not going to start anything new. One of these works was a handwritten manuscript of Hogwarts potion-book "Advanced Potion Making" which Harry and friends use in their sixth year of schooling. I was always fascinated with the potions depicted in the books and movies and as a child, I used to pray for Hogwarts School of Witchcraft and Wizardry to be real. Of course, I eventually realised that
So, What's New? Every time a game or franchise is remade, rebooted or remastered, there's a general sense of wonderment and curiosity about the novelties it may bring along. This sense was even more heightened for Spider-Man since he has been around for a long time, even before some of us were born. So that element of nostalgia for this superhero piques our curiosity even further when we hear about anything new that he has to offer. I grew up watching the Sam Raimi movies, even begging my uncle to take me to watch Spiderman 3 since it featured a whole new suit, and Spider-Man (released for Windows in 2001) was one of my first ever PC games. I remember pressing 9 on the numpad to get Spidey to swing to the next building. In that game, web swinging was limited to a maximum of 2 web lines being shot. If Spidey didn't get to the rooftop by then, he'd fall to his death. The reason I'm talking about this specific mechanism is that it's the best thing about the 2022 ve