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My Thoughts on Thief (2014 game) [PC Version]

 [Originally written on 16th May 2020] I was introduced to the Thief game series when I played Thief: Deadly Shadows. Having abandoned it the first time because I just couldn’t get the hang of lockpicking, I gave it another try when I got older and more understanding of the game mechanics. This time I succeeded at lockpicking and was totally immersed in the fictional city of the game. I loved how the game provided actual feel of hiding in the shadows, sneaking literally behind the back of the sentry guards and stealing loot, while a story mixed with fantasy and folklore elements unfolded. Unfortunately, the game started lagging as the story progressed, and at one point it became unplayable. I abandoned it, but ever since I got to know that the series was getting a reboot for the newer generation platforms, I had my eyes on it. Now that I’ve finished it, I can say the new game improves upon the older ones as far as the overall experience of thieving is concerned, but the story...