Utter, bloody chaos I was recommended Prototype by a friend back when I was still in school and owned a potato PC. He described it as a game in which our character could morph himself into anything or anyone, could change his body to resemble a person or a weapon. At that time, it sounded extremely fascinating to me and perhaps it actually was fascinating because I hadn’t heard of any other game that allowed the player so much power. Transforming your own body into a weapon? So cool! When I began playing Prototype, however, some of that fascination felt missing. Lost, perhaps, along with the innocence and the overactive, gullible imagination of childhood. The selling point was still the same – I could indeed change my character’s hands to blades and claws and take the form of another human being, but compared to the newer games that are crazily innovative with their premises, Prototype didn’t feel as fresh as it did when I heard about it 11-odd years ago. Of course, I didn’t l...
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