A Bag of Subtle Surprises Payback surprised me in a lot of ways, especially since it’s so much different from NFS: Rivals, its predecessor and also the last NFS game I played. Rivals was all about racing, and Payback is, too, but Payback offers so much more. First off, the cop – racer rivalry has been lightened up a little to make way for rivalry between the racers themselves. Next, we don’t have action tech like EMPs or shockwaves, just the old-fashioned car knockouts. Most importantly, we have a bunch of characters who actually feel like characters and who help make up a story that is much more fleshed out than Rivals. The story begins with a small racing crew of three – Tyler, Sean and Jess - who are pitted by circumstances against an influential racing faction called The House. This faction fixes races, plays dirty, has deep connections everywhere and believes in rigging the outcome in its favour by hook or by crook. The rest of the game is made up of how Tyler and co. manage t...
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