[Originally written on 2nd Oct 2019]
Having just walked and fought in the land of knights, templars, kings, assassins, crusaders, thieves, thugs, and horses, my own reality doesn’t feel so real anymore.
That is how
rich the environment of Assassin’s Creed is. It feels so very real, even though
it’s set thousands of years ago. The visuals are appealing, and much attention
has been paid to every detail. Each small element is in its rightful place, so
when the protagonist, Altair, climbs walls, he holds on to stuff that is
actually there, instead of clinging to an invisible crack in the wall, thus
making his climb more believable.
Another
thing is the ambiance. It felt like I was really walking in an actual city. The
citizens had so much variety and they behaved in such a manner that I couldn’t
help reacting the same way as I would when encountering them in real life. The
beggars, for instance, keep following you, running after you, and that actually
frustrated me. Then there are the drunkards/madmen who pushed Altair for no
reason at all, which infuriated me. I didn’t really get a chance to notice it
properly but the cities were always bustling with activity. The markets had
merchants advertising their goods, people walking with heavy pots and boxes on
their shoulders, soldiers guarding. These things make AC one of those games
wherein you actually have to take careful heed of your surroundings before
taking the next step.
Topping all
of this were the sounds. The dialogues, accents, even the ambient noises were
very well recorded and incorporated, particularly those of Altair’s clothes and
weapons when he’s walking or running.
Gameplay was
smooth, though it could be improved with regards to Altair’s mechanics. It was
really annoying to see him jump somewhere other than intended and, in the
process, get caught in a chase. AI soldiers’ field of view was also
unpredictable at times. Sometimes they just eyed me with caution while other
times they turned hostile soon as they spotted me. In any case, the rooftop
chases were really memorable.
As far as
the story is concerned, I’m still to make complete sense of it. I couldn’t
grasp what was going on at first but then it started making some sense. Many
questions are still left unanswered when the game ends, and for a long time after
the credits I was not sure if they wanted me to discover something else or the
game had ended. I had to do a Google search to confirm.
Talking
about the ending, this is the first game I’ve seen that ends with a cliff-hanger.
It actually leaves plenty of space for sequels. I haven’t seen this level of
confidence in any other game. The way AC is developed though, I wouldn’t blame
them for having so much faith in it. It introduced a totally novel and
interesting concept for a game and the way they combined it with game-playing
elements is mind-blowing.
Special
mention for level designers. The cities in this game are exquisite to look at.
I couldn’t keep myself from capturing my screen on a couple occasions because
the view from a high tower was too beautiful. Alleyways and paths are very well
planned, almost with the same care as an actual architect planning a city and
its buildings. At some places it feels too crowded, but what’s a city without
its crowd?
Overall, the game was a brilliantly made one with the usual room for improvement here and there. The concept was really, really interesting. I had read an AC comic before and I already knew that this wasn’t your typical history action-drama, but something much more fascinating. I’ll eagerly play the sequel after a few other games just to mix it up a bit. The storyline and the experience will no doubt stay with me for a long time. The alert sound for when a soldier is eyeing you suspiciously still rings in my ears sometimes, and the chase music turns on every now and then.
Rich
graphics, intriguing story, and an ending that leaves many questions behind –
Assassin’s Creed is a treat for intelligent, strategic players who are turned
off by taking care of too many character attributes. This game offers the same
amount of planning and strategic analysis as a modern-day RPG and at the same
time rids players of the burden of shaping their character. Of course, hardcore
RPG lovers will enjoy AC just as much, for a successful stealth assassination
gives immense satisfaction, and it can only be carried out through meticulous
planning and conscientious execution.
Bear the
three tenets of the Creed (of which I forget the second one). Safety and Peace
be upon you.
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