Skip to main content

My Thoughts on Batman: Arkham Asylum [PC Version]

[Originally written on 2nd Jan 2020]

The game that got me hooked on to Batman.

I finished this game just as the first day of this year ended, and it is safe to say that my perception of Batman and the world woven around him by geniuses such as Chris Nolan, Bob Kane, Bill Finger, Jeph Loeb, Tim Sale etc. has been turned around on its head with the onset of the new year. All credit to this game.

Earlier I didn’t regard Batman very specially, but after having a close rendezvous with the Bat himself and the characters around him, especially the villains, I realized I had been missing out on too much. I used to make fun of the dark nature of DC movies, but I now understand that being dark is DC’s biggest strength, and not just in movies but in comics as well.

Coming to the game, I’m so very glad that I played it. It cast Batman in a new light for me. The game is near perfect. Much of this previous comment may have been due to how easy it is to beat, but personally, I have never been a big fan of difficult games. I was in the middle of Sekiro: Shadows Die Twice when I finally decided to give it a break and have completed two games since. So yeah, Arkham Asylum is easy, I’ll admit, but it more than makes up for it in other areas, especially in the story and the experience. The graphics are really good, too.

What is really amazing is how the game makes you actually feel like Batman. I felt so especially when I had to secure a room full of armed goons without being detected. I would knock one out (Batman never kills anyone), then swoop above them and disappear in the shadows while they would roam about cluelessly below me.

Combat is really satisfying. The sound of batman’s punches and kicks hitting the enemy, the slow-mo finishing moves, everything hits home to create the Batman experience. I actually felt like a detective solving Riddler’s puzzles and finding answers to his clues.

The environment and the levels were very beautifully designed and amplified the feel of being on an isolated island, trapped amongst insane, homicidal maniacs. 

Music wasn’t bad, and shone in some places.

In many ways, this game did to me what the Ultimate Spider-Man had done earlier. That game stayed true to the comics, had many in-game merchandise that showed glimpses of Spider-Man as he has appeared in the comic books, and the villains, their appearance and the story was also heavily borrowed from  the comics, unlike all the other Spider-Man games I’d played before that (with the exception of the PS1 game). Ultimate Spider-Man had also driven me to read the Ultimate Spider-Man comics but not as much as Arkham Asylum did. This may be because I haven’t explored the world of Batman as much as I had the world of Spidey at that time.

Usually I take a break from a franchise by playing some other game, and then returning back in order to maintain some variety. I played Assassin’s Creed and haven’t visited the series since. I played Mirror’s Edge, and left Mirror’s Edge: Catalyst for the future. I played GTA IV, and put GTA V on hold. After Harry Potter and the Deathly Hallows Part 2, which I finished on 22nd Sep’19, this will be the first game franchise that I’ll play back to back, with Arkham City being downloaded as I write. And I intend to finish all 4 games in the series one after the other, while continuing to familiarise myself with Batman and Gotham and the unique characters that inhabit it.

And there we go…Arkham City just finished downloading.

Comments

Popular posts from this blog

Harry Potter Crafts #1: Advanced Potion Making by Libatius Borage (Hogwarts Potionbook)

While my mates and colleagues are all doing something or the other to help them get a job three years from now (or even before that, depending on the person concerned) (FYI, I'm in the first year of my Bachelor's programme as I write this post), I have been whiling my time away doing unproductive work (which effectively means that I'm doing nothing). They are building their skill sets so their resume gets laden with attractive features while I am still figuring out how to make a resume. So, these holidays, the least I could do was to complete my unfinished works if I was not going to start anything new. One of these works was a handwritten manuscript of Hogwarts potion-book "Advanced Potion Making" which Harry and friends use in their sixth year of schooling. I was always fascinated with the potions depicted in the books and movies and as a child, I used to pray for Hogwarts School of Witchcraft and Wizardry to be real. Of course, I eventually realised that...

My Thoughts on Raji: An Ancient Epic [PC Version]

Raji: An Ancient Epic. Though the game has ‘Epic’ in the title, and I bought it off the 'Epic' Games store, it’s not that epic in terms of length. I finished it in 6 hours, and I did die a bunch of times in the meanwhile. Perhaps they just wanted to appease the guys behind the game engine that Raji was developed in. just a wild guess. BUT…! Raji is Beautiful. Period. I can’t say this enough. Being beautiful is this game’s selling point. Every single area of every single level is crafted with love, packed with care, and gifted to the player with a grateful smile. Raji almost shows its environments off, and quite rightfully so. It knows it’s beautiful and is proud of it. It flaunts its visual splendour and manages to divert all attention from the more ordinary elements. Now I admit here, being an Indian perhaps allowed me to connect with the game better, since it borrows heavily from Hindu mythology, and therefore had more of an impact on me. But then, there have been other...

My Thoughts on the PC games Harry Potter and the Deathly Hallows Parts 1 & 2 (a comparison)

 [Originally written on 22nd Sep 2019] I just finished playing HP Deathly Hallows Part 2, having completed the part 1 yesterday.   When I started Part 1, I was straightaway disappointed because the game threw a few missions at me that felt less related to the story and more like they were included just to make it lengthier. Then there was repetition – a fair amount of it. For instance, Harry had to rescue a bunch of muggle-borns from the snatchers. This involved fighting the enemy and liberating the muggle-borns from the evil enchantments. The same theme is repeated in various locations, giving the developers some sort of reprieve whilst increasing the game length. They succeeded, although sacrificing the game’s excitement. It started off quite well, though, with Bill and Fleur’s wedding, Shaftesbury Avenue and then to Grimmauld Place. Up until then it was fairly enjoyable, but as I progressed, I began facing issues. To begin with there were these side missions to be com...